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Deep within the Vesve, the forest groans in pain. The trail leads to Flameflower, where adventurers must solve a mystery that threatens not only the settlement but the High Forest itself. Amid new blooms and ancient roots, a darkness germinates; if it is not found in time, all will be drawn into its thrall.
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Free Lands of Highfolk”
Adventurers speed to investigate a strange violet flame that has engulfed an ancient watchtower in the small frontier village of Eroldhurst. Beneath the clashing ideals of those who seek to honor the old ways and those who want to mark their own path give is an ancient mystery that threatens them all.
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Free Lands of Highfolk”
The City Council of Highfolk has appointed a band of adventurers to investigate a series of strange occurrences. Nature-touched citizens are plagued by unsettling visions, malignant vines creep along the city walls, and a trade barge bearing cargo of great importance has gone missing. At the root of these events lies a growing conflict between a primal force of nature and an aberrant corruption that threatens to engulf the city and its people, unless it is stopped.
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Free Lands of Highfolk”
A vacant seat on the Directing Oligarchy ignites a flurry of political maneuvering within the Free City of Greyhawk. Rivals vie for power, forging alliances and hatching plots to seat their chosen successor. Will you steer the city toward integrity or watch as corruption triumphs in the council chambers?
A 3 hour adventure for levels 1 to 4, taking place in the region of “Specials”
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Domain of Greyhawk”
Deep in the River Quarter’s tangled streets, whispers abound of a mysterious package from the Temple of Elemental Evil and a cryptic note that might lead to its whereabouts. Every clue seems shrouded in back-alley deals and unanswered questions. Will you unravel the riddle before the shadows claim this mysterious relic?
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Domain of Greyhawk”
Amid the chill of Ready’reat, an attempted heist at the Great Library sparks rumors of a forbidden tome and its connection to evil endeavors. Most dismiss it as an isolated burglary, but one determined cleric is convinced that something far darker looms. Will you uncover the secrets hidden within the library’s vaults and untangle this dark mystery?
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Domain of Greyhawk”
The reign of terror of the Temple of Elemental Evil ends tonight! Forces of good have united from across the central Flanaess to stand against the rising elemental powers. Will you rise to the challenge and shape the fate of the realm?
This adventure takes place in 569 CY and is a flashback to the famous battle. The characters you play are not actually a part of Legends of Greyhawk.
A 3.5 hour adventure for levels 7 to 7, taking place in the region of “Specials”
After the Battle of Emridy Meadows, the remaining forces of Prince Thrommel IV laid siege to the Temple’s outpost in the moathouse, leaving it in ruins. Recently, travelers have reported strange lights flickering among the debris. Rufus and Burne, the elders of Hommlet, have called upon you to investigate. What secrets will you uncover among the crumbling stones?
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Realms of Ferrond”
Nulb is a ramshackle hovel of huts and tents nestled beside the only bridge over Imeryd’s Run. Known for shady characters and even shadier deals, it’s a perfect place to gather information on those who wish to remain hidden. However, the darkness is reluctant to give up its secret easily. Will you uncover the truths hidden within?
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Realms of Ferrond”
A Special is an adventure that does not follow the normal adventure template. Usually they are adventures that are played with multiple tables where all the tables are working towards a shared goal, and success or failure at one table can and will influence things for the other tables…