By sea and land, you travel to the Free City of Elredd with a peculiar purpose: transferring an old warrior’s soul into her equally infamous sword before she dies, courtesy of a cooperative priest and a decades-old promise. Traveling the Wild Coast is always dangerous, but even more so when you’re hounded by an infamous swordswoman’s bloody past, literally and figuratively. And that’s saying nothing about the divine test of mettle that awaits in Elredd!