Legends of Greyhawk Adventures

From the Grave

By Savannah Houston-McIntrye

You aren’t sure how you arrived at this shallow grave within the Cairn Hills. A voice you don’t recognize called you here; an old friend you never knew you had, naming you heir to a will you never agreed to execute. Will you unravel the curse that now binds you, or let your own lifeline slip away?

A 3 hour adventure for levels 5 to 10, taking place in the region of “Author Only”

The Nesser River War

By Thomas Valley

In the bustling merchant hub of Rivensharp, tensions simmer as rival factions vie for dominance over the lucrative trade flowing along the Nesser River. What begins as whispers of cattle rustlers raiding herds on the outskirts quickly escalates into open conflict, with river smugglers exploiting the chaos to funnel contraband through hidden docks beneath the town’s wharves. The streets become a battleground of intrigue, as political factions clash—one promising order through strict control of commerce, the other championing free trade and local autonomy. You find themselves drawn into the fray, navigating shadowy tavern deals, midnight raids on smuggler barges, and tense council meetings where a single vote could tip Rivensharp into civil strife. The fate of the town hangs in the balance: will it become a beacon of prosperity, or collapse into factional violence along the river’s edge?

A 3 hour adventure for levels 5 to 10, taking place in the region of “Author Only”

Whispers from the Well of Wishes

By Eric Menge

The old elven map shows the way to the Well of Wishes, an ancient ruin in the Kron Hills from the time before humans walked the Flanaess. Is it a treasure map as the dwarves archeologist proclaims or is it an invitation to ruin as the Knights of Luna warn? Or maybe it’s both? There’s only one way to know for sure.

A 3 hour adventure for levels 1 to 4, taking place in the region of “Author Only”

Secret Lies

By Toni Winslow-Brill

Deep within the Vesve Forest, an unnatural hush has settled. Animals have fled and the tree themselves rustle in watchful silence. A once thriving village has vanished without a trace so when a desperate Druid begs you to uncover the cause, you must decide if you will brave the dark secrets that linger under its foliage.

A 3 hour adventure for levels 5 to 10, taking place in the region of “Author Only”

Wrath of the Pirate Queen

By Shawn Merwin

Increased bandit activity in the area of Nulb brings a request for help. Is the increased activity just typical banditry, or are more sinister forces at work?

A 3 hour adventure for levels 1 to 4, taking place in the region of “Author Only”

Delija’s Vault

By Angelo Corsino & Jeremy Johnston

There are rumours of a hidden vault in the Toghust Mountains, and a powerful aristocrat is hiring adventurers to discover its riches.

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Duchy of Urnst”

Behind Enemy Lines

By Terry Czeck, Darrell DeLaney, & Kathy Shiver

Trouble brews on the Duchy of Urnst’s southwest border with the Abbor-Alz badlands. Ogres are marshalling in concerning numbers, and the scouts sent to surveil them haven’t returned. The duchy needs a few brave souls to complete the mission and rescue whomever they can.

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Duchy of Urnst”

United Front

By Joe Alfano & Dave Coulson

As war with the ogres looms over the Duchy of Urnst, a diplomatic envoy is sent out to make allies of the Silver Howls, a unique tribe of gnolls in the Abbor-Alz, but trust is difficult to muster in the badlands.

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Duchy of Urnst”

The Jagged Red Line

By Denise Atwood, Johnny Smith, Marcello De Velasquez & Rob Froberg

The day dreaded for weeks rushes toward those who cling to civilization atop the Obad-Hai Mesa in the Abbor-Alz badlands. The fell ogre army is on the march. Those brave few who stand in their way represent the Duchy of Urnst’s only hope at salvation.

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Duchy of Urnst”

This adventure is a Special

A Silent Echo

By Marcello De Velazquez

The City Council of Highfolk has appointed a band of adventurers to investigate a series of strange occurrences. Nature-touched citizens are plagued by unsettling visions, malignant vines creep along the city walls, and a trade barge bearing cargo of great importance has gone missing. At the root of these events lies a growing conflict between a primal force of nature and an aberrant corruption that threatens to engulf the city and its people, unless it is stopped.

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Free Lands of Highfolk”

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Challenge

A Challenge adventure is a special adventure, written to be significantly tougher than normal. These are not for the faint of heart.
Challenge adventures are intended to be limited in their availability and will only show up at few and specific events.

Author Only

An Author Only adventure is a special adventure, written by an Admin, Story Lead, Premier Organizer, or WOTC employee. They often deal with unique or special events, can only be run by the author, and are not otherwise released. These adventures are available in person and at online events

Special

A Special  is an adventure that does not follow the normal adventure template. Usually they are adventures that are played with multiple tables where all the tables are working towards a shared goal, and success or failure at one table can and will influence things for the other tables…