Legends of Greyhawk Adventures

Wrath of the Pirate Queen

By Shawn Merwin

Increased bandit activity in the area of Nulb brings a request for help. Is the increased activity just typical banditry, or are more sinister forces at work?

A 3 hour adventure for levels 1 to 4, taking place in the region of “Author Only”

Delija’s Vault

Trouble brews on the Duchy of Urnst’s southwest border with the Abbor-Alz badlands. Word has reached an influential merchant of a recently uncovered ancient discovery in an abandoned mine, and he’s looking for a team to suss it out. It could be dangerous…and profitable.

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Duchy of Urnst”

Behind Enemy Lines

Trouble brews on the Duchy of Urnst’s southwest border with the Abbor-Alz badlands. Ogres are marshalling in concerning numbers, and the scouts sent to surveil them haven’t returned. The duchy needs a few brave souls to complete the mission and rescue whomever they can.

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Duchy of Urnst”

United Front

Trouble brews on the Duchy of Urnst’s southwest border with the Abbor-Alz badlands. An aggressive tribe of bugbears, longtime adversaries of their civilized neighbors, is creating a stir, and the diplomat dispatched to negotiate with them ran into trouble before their mission began. They need help to forge an agreement before the gathering ogre army attacks, or matters could get much, much worse.

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Duchy of Urnst”

The Jagged Red Line

The trouble brewing on the Duchy of Urnst’s southwest border with the Abbor-Alz badlands has come to a head. An army of ogres marches out of the dusty hills towards Urnst’s vulnerable countryside. Sensible folk have fled, but a valiant and hardy few remain to bolster the small army standing in the monsters’ path. Will their bravery be enough to win the day, or will Urnst’s fields burn?

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Duchy of Urnst”

This adventure is a Special

A Silent Echo

By Marcello De Velazquez

The City Council of Highfolk has appointed a band of adventurers to investigate a series of strange occurrences. Nature-touched citizens are plagued by unsettling visions, malignant vines creep along the city walls, and a trade barge bearing cargo of great importance has gone missing. At the root of these events lies a growing conflict between a primal force of nature and an aberrant corruption that threatens to engulf the city and its people, unless it is stopped.

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Free Lands of Highfolk”

The Eldritch Inferno

By Andrew Bishkinskyi

Adventurers speed to investigate a strange violet flame that has engulfed an ancient watchtower in the small frontier village of Eroldhurst. Beneath the clashing ideals of those who seek to honor the old ways and those who want to mark their own path give is an ancient mystery that threatens them all.

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Free Lands of Highfolk”

Trail of Corruption

By Janine Hempy

Deep within the Vesve, the forest groans in pain. The trail leads to Flameflower, where adventurers must solve a mystery that threatens not only the settlement but the High Forest itself. Amid new blooms and ancient roots, a darkness germinates; if it is not found in time, all will be drawn into its thrall.

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Free Lands of Highfolk”

Bandits, Cultists, and Dragons? Oh My!

By Mike Olson

The denizens of a well-traveled roadhouse often seek the aid of adventurers to resolve their woes. Be it a lost parcel, stolen horses, or seeking rare medicinal herbs; this three-pathway adventure is sure to thrill! But if you can only help one, who will you choose?

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Wild Coast”

The Hands of a Healer

By Mike Olson

An old healer’s final request will take her away from a community that’s come to rely on her skills, and she asks your aid in finding her replacement—and convincing them to take the job. There are many healers in the Wild Coast, but finding Aeldwyn One-Arm’s equal is no small task. In this lawless land, what dangers will you face to track them down, and what price will you pay to secure their service?

A 3 hour adventure for levels 1 to 4, taking place in the region of “The Wild Coast”

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Challenge

A Challenge adventure is a special adventure, written to be significantly tougher than normal. These are not for the faint of heart.
Challenge adventures are intended to be limited in their availability and will only show up at few and specific events.

Author Only

An Author Only adventure is a special adventure, written by an Admin, Story Lead, Premier Organizer, or WOTC employee. They often deal with unique or special events, can only be run by the author, and are not otherwise released. These adventures are available in person and at online events

Special

A Special  is an adventure that does not follow the normal adventure template. Usually they are adventures that are played with multiple tables where all the tables are working towards a shared goal, and success or failure at one table can and will influence things for the other tables…