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Adventurers speed to investigate a strange violet flame that has engulfed an ancient watchtower in the small frontier village of Eroldhurst. Beneath the clashing ideals of those who seek to honor the old ways and those who want to mark their own path give is an ancient mystery that threatens them all.
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Free Lands of Highfolk”
Deep within the Vesve, the forest groans in pain. The trail leads to Flameflower, where adventurers must solve a mystery that threatens not only the settlement but the High Forest itself. Amid new blooms and ancient roots, a darkness germinates; if it is not found in time, all will be drawn into its thrall.
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Free Lands of Highfolk”
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Wild Coast”
An old healer’s final request will take her away from a community that’s come to rely on her skills, and she asks your aid in finding her replacement—and convincing them to take the job. There are many healers in the Wild Coast, but finding Aeldwyn One-Arm’s equal is no small task. In this lawless land, what dangers will you face to track them down, and what price will you pay to secure their service?
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Wild Coast”
An old healer nearing the end of her life asks your aid in recovering an important heirloom from the safekeeping of its guardian. But the way there leads through bandit-plagued lands and monster-infested woods—not to mention the “guardian” itself. Do you have what it takes to face the many dangers of the Wild Coast, or will you be its latest victim?
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Wild Coast”
By sea and land, you travel to the Free City of Elredd with a peculiar purpose: transferring an old warrior’s soul into her equally infamous sword before she dies, courtesy of a cooperative priest and a decades-old promise. Traveling the Wild Coast is always dangerous, but even more so when you’re hounded by an infamous swordswoman’s bloody past, literally and figuratively. And that’s saying nothing about the divine test of mettle that awaits in Elredd!
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Wild Coast”
What begins with a summons to a quiet port town leads you through haunted marshes, sacred waters, and the colossal remains of a legendary dragon turtle. Faced with shifting alliances and forgotten truths, the adventurers must navigate treacherous paths and make choices that will shape the fate of the region.
A 3 hour adventure for levels 1 to 4, taking place in the region of “Lordship of the Isles”
A 3 hour adventure for levels 1 to 4, taking place in the region of “Lordship of the Isles”
A 3 hour adventure for levels 1 to 4, taking place in the region of “Lordship of the Isles”
A 3 hour adventure for levels 1 to 4, taking place in the region of “Lordship of the Isles”
A Challenge adventure is a special adventure, written to be significantly tougher than normal. These are not for the faint of heart.
Challenge adventures are intended to be limited in their availability and will only show up at few and specific events.
An Author Only adventure is a special adventure, written by an Admin, Story Lead, Premier Organizer, or WOTC employee. They often deal with unique or special events, can only be run by the author, and are not otherwise released. These adventures are available in person and at online events
A Special is an adventure that does not follow the normal adventure template. Usually they are adventures that are played with multiple tables where all the tables are working towards a shared goal, and success or failure at one table can and will influence things for the other tables…