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An old healer nearing the end of her life asks your aid in recovering an important heirloom from the safekeeping of its guardian. But the way there leads through bandit-plagued lands and monster-infested woods—not to mention the “guardian” itself. Do you have what it takes to face the many dangers of the Wild Coast, or will you be its latest victim?
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Wild Coast”
By sea and land, you travel to the Free City of Elredd with a peculiar purpose: transferring an old warrior’s soul into her equally infamous sword before she dies, courtesy of a cooperative priest and a decades-old promise. Traveling the Wild Coast is always dangerous, but even more so when you’re hounded by an infamous swordswoman’s bloody past, literally and figuratively. And that’s saying nothing about the divine test of mettle that awaits in Elredd!
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Wild Coast”
What begins with a summons to a quiet port town leads you through haunted marshes, sacred waters, and the colossal remains of a legendary dragon turtle. Faced with shifting alliances and forgotten truths, the adventurers must navigate treacherous paths and make choices that will shape the fate of the region.
A 3 hour adventure for levels 1 to 4, taking place in the region of “Lordship of the Isles”
A 3 hour adventure for levels 1 to 4, taking place in the region of “Lordship of the Isles”
A 3 hour adventure for levels 1 to 4, taking place in the region of “Lordship of the Isles”
A 3 hour adventure for levels 1 to 4, taking place in the region of “Lordship of the Isles”
A 3 hour adventure for levels 1 to 4, taking place in the region of “Author Only”
Ashoria is a fishing village on the southern coast of Nyr Dyv, something of an outlying suburb of Leukish. For years, it was a quiet place where a few families of humans and kobolds lived side-by-side fishing off the Koboon Docks. Of late, however, treasure hunters seeking remnants of the fabled Isles of Woe have descended on the sole Inn and camped out around the village after a group of children discovered a shipwreck off the shore of the town. You find yourself among the treasure hunters, seeking a fortune of your own.
A 3 hour adventure for levels 1 to 4, taking place in the region of “Author Only”
Amid the chill of Ready’reat, an attempted heist at the Great Library sparks rumors of a forbidden tome and its connection to evil endeavors. Most dismiss it as an isolated burglary, but one determined cleric is convinced that something far darker looms. Will you uncover the secrets hidden within the library’s vaults and untangle this dark mystery?
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Domain of Greyhawk”
Deep in the River Quarter’s tangled streets, whispers abound of a mysterious package from the Temple of Elemental Evil and a cryptic note that might lead to its whereabouts. Every clue seems shrouded in back-alley deals and unanswered questions. Will you unravel the riddle before the shadows claim this mysterious relic?
A 3 hour adventure for levels 1 to 4, taking place in the region of “The Domain of Greyhawk”
A Challenge adventure is a special adventure, written to be significantly tougher than normal. These are not for the faint of heart.
Challenge adventures are intended to be limited in their availability and will only show up at few and specific events.
An Author Only adventure is a special adventure, written by an Admin, Story Lead, Premier Organizer, or WOTC employee. They often deal with unique or special events, can only be run by the author, and are not otherwise released. These adventures are available in person and at online events
A Special is an adventure that does not follow the normal adventure template. Usually they are adventures that are played with multiple tables where all the tables are working towards a shared goal, and success or failure at one table can and will influence things for the other tables…