Secret Lies

Deep within the Vesve Forest, an unnatural hush has settled. Animals have fled and the tree themselves rustle in watchful silence. A once thriving village has vanished without a trace so when a desperate Druid begs you to uncover the cause, you must decide if you will brave the dark secrets that linger under its foliage.

Wrath of the Pirate Queen

Increased bandit activity in the area of Nulb brings a request for help. Is the increased activity just typical banditry, or are more sinister forces at work?

Delija’s Vault

There are rumours of a hidden vault in the Toghust Mountains, and a powerful aristocrat is hiring adventurers to discover its riches.

Behind Enemy Lines

Trouble brews on the Duchy of Urnst’s southwest border with the Abbor-Alz badlands. Ogres are marshalling in concerning numbers, and the scouts sent to surveil them haven’t returned. The duchy needs a few brave souls to complete the mission and rescue whomever they can.

United Front

As war with the ogres looms over the Duchy of Urnst, a diplomatic envoy is sent out to make allies of the Silver Howls, a unique tribe of gnolls in the Abbor-Alz, but trust is difficult to muster in the badlands.

The Jagged Red Line

The day dreaded for weeks rushes toward those who cling to civilization atop the Obad-Hai Mesa in the Abbor-Alz badlands. The fell ogre army is on the march. Those brave few who stand in their way represent the Duchy of Urnst’s only hope at salvation.

A Silent Echo

Highfolk City

The City Council of Highfolk has appointed a band of adventurers to investigate a series of strange occurrences. Nature-touched citizens are plagued by unsettling visions, malignant vines creep along the city walls, and a trade barge bearing cargo of great importance has gone missing. At the root of these events lies a growing conflict between a primal force of nature and an aberrant corruption that threatens to engulf the city and its people, unless it is stopped.

The Eldritch Inferno

Highvale

Adventurers speed to investigate a strange violet flame that has engulfed an ancient watchtower in the small frontier village of Eroldhurst. Beneath the clashing ideals of those who seek to honor the old ways and those who want to mark their own path give is an ancient mystery that threatens them all.

Trail of Corruption

The Vesve

Deep within the Vesve, the forest groans in pain. The trail leads to Flameflower, where adventurers must solve a mystery that threatens not only the settlement but the High Forest itself. Amid new blooms and ancient roots, a darkness germinates; if it is not found in time, all will be drawn into its thrall.

Bandits, Cultists, and Dragons? Oh My!

The denizens of a well-traveled roadhouse often seek the aid of adventurers to resolve their woes. Be it a lost parcel, stolen horses, or seeking rare medicinal herbs; this three-pathway adventure is sure to thrill! But if you can only help one, who will you choose?

Challenge

A Challenge adventure is a special adventure, written to be significantly tougher than normal. These are not for the faint of heart.
Challenge adventures are intended to be limited in their availability and will only show up at few and specific events.

Author Only

An Author Only adventure is a special adventure, written by an Admin, Story Lead, Premier Organizer, or WOTC employee. They often deal with unique or special events, can only be run by the author, and are not otherwise released. These adventures are available in person and at online events

Special

Special  is an adventure that does not follow the normal adventure template. Usually they are adventures that are played with multiple tables where all the tables are working towards a shared goal, and success or failure at one table can and will influence things for the other tables…