The Wild Coast is a largely lawless strip of rolling countryside between the Jewel River to the west, the Gnarley Forest to the north, the Suss Forest to the south, and the sparkling waters of the Woolly Bay to the east. Bandits roam the land, pirates prowl the coast, and who knows what lurks in the trees. The southernmost border is but a stone’s throw away from the Pomarj, and the less said about that evil place, the better.

But holding back the chaos are six bastions of civilization, ranging in size from several hundred residents to several thousand: Narwell, Safeton, Cantona, Fax, Badwall, and Elredd. Their rulers’ authority over the lands between them is largely theoretical, as they lack the military might to enforce their will too far outside their own walls. As such, mercenaries are always in demand.

Though old roads connect these settlements, the merchants and trade caravans that use them are always in need of guards, and no one with any sense who travels on personal business goes without a sellsword or three by their side.

Lead Designers

Mike Olson

Mike Olson is the Creative Director for the Wild Coast and Bandit Kingdoms regions in the Legends of Greyhawk organized play campaign. He’s also an ENnie Award-winning game designer whose credits include Fate Core, Atomic Robo: The Roleplaying Game, and Skullkickers: Caster Bastards and the Great Grotesque, among many others. The World of Greyhawk has fascinated Mike since he was a kid, when he had the Darlene Maps pinned to his bedroom wall.

Adventures


Bandits, Cultists, and Dragons? Oh My!


The Hands of a Healer


The Oath-Bound Blade


Nine Swords Against Chaos

Challenge

A Challenge adventure is a special adventure, written to be significantly tougher than normal. These are not for the faint of heart.
Challenge adventures are intended to be limited in their availability and will only show up at few and specific events.

Author Only

An Author Only adventure is a special adventure, written by an Admin, Story Lead, Premier Organizer, or WOTC employee. They often deal with unique or special events, can only be run by the author, and are not otherwise released. These adventures are available in person and at online events

Special

A Special  is an adventure that does not follow the normal adventure template. Usually they are adventures that are played with multiple tables where all the tables are working towards a shared goal, and success or failure at one table can and will influence things for the other tables…