Architect of Silence

A trail of cult activity and hidden schemes leads beneath the Free City of Greyhawk, where a hidden architect has been shaping events from the shadows. In the depths of the Undercity, sigils of forbidden power erode the will of all who linger as a greater design nears completion. Can you stop their plans before something from beyond breaks through?
A Measure of Debt

A dangerous favor draws you into the tangled politics of the Thieves’ Guild and the University of Magical Arts, where an ally’s future hangs by a thread. As whispers of dark corruption spread, every choice carries a cost. Will you settle the debt, or refuse it?
Whispers Beneath the Cairns

Whispers plague the Cairn Hills, where a powerful artifact has fallen into the Cult of the Black Flame’s hands. As their leader’s power grows, old grudges reignite and darker forces stir. Can you recover the artifact before the cult engulfs everything?
A Knight Bereft in Meading

There is a threat to eliminate Sir Stephen of Davius, protector of the town of Meadford. Someone must warn him and discover more about the plot against the town.
All Eyes on Meadford

After a dayslong journey through the idyllic forests of the Shield Lands, you find yourself in the peaceful town of Meadford. But reports of missing merchandise and strange behaviour have the townsfolk on edge. Can you unravel the mystery and determine who exactly has their eyes on Meadford.
Wild Valor

The Lead Caravan driver of Meadford has gone missing! The Adventurers must explore the countryside to solve the mystery and discover if a larger evil threatens the town.
Rauxes by Night

Rauxes. The jury is out on it being a hive of scum and villainy, or the glorious capital of the Great Kingdom, King Ivid is certainly ensuring it is…unique… in many ways. Laws change daily, fiends are actively worshipped and there are rumors of some sort of plague hitting the place. Few adventurers would visit the place unless they have a very pressing reason to. Let’s hope nobody give you such a reason…
Chorus of the Storm

The Vesve Forest has fallen out of rhythm. Flora, fauna, and spirits lash out as the Bloom’s unnatural cadence disrupts the natural cycle, warping the land and those within it. Drawn into the crisis, the characters must venture deep into the Vesve to the Mawroot Expanse, a twisted region where terrain shifts unpredictably and instability peaks. There, they must uncover the source and restore the forest’s balance. If they fail, the Vesve’s ancient guardians may be lost, and the corruption will spread beyond the forest’s edge.
At the Epicenter

The time has come to make a bold move against Zuggtmoy. Can you survive her playground to smother the root of her power, or will you become fertilizer for the Demon Queen’s garden as her spores erode your will and consume your mind?
Upstream of Catastrophe

Zuggtmoy’s spores infect the land around the Temple of Elemental Evil as her corruption takes root and propagates. It’s only a matter of time before she consumes everything in her path! The surrounding lands must be warned, and the blight must be contained before it’s too late.