Shadows Beneath the Skull

Your contact in the senior leadership of the Daughters of Syrul, a thieves guild in Turtleback Cove, has a job for you. You are to infiltrate and investigate a new and dangerous guild in the city: The Brinejacks.
Legacy of Fear

What begins with a summons to a quiet port town leads you through haunted marshes, sacred waters, and the colossal remains of a legendary dragon turtle. Faced with shifting alliances and forgotten truths, the adventurers must navigate treacherous paths and make choices that will shape the fate of the region.
Nine Swords Against Chaos

By sea and land, you travel to the Free City of Elredd with a peculiar purpose: transferring an old warrior’s soul into her equally infamous sword before she dies, courtesy of a cooperative priest and a decades-old promise. Traveling the Wild Coast is always dangerous, but even more so when you’re hounded by an infamous swordswoman’s bloody past, literally and figuratively. And that’s saying nothing about the divine test of mettle that awaits in Elredd!
The Oath-Bound Blade

An old healer nearing the end of her life asks your aid in recovering an important heirloom from the safekeeping of its guardian. But the way there leads through bandit-plagued lands and monster-infested woods—not to mention the “guardian” itself. Do you have what it takes to face the many dangers of the Wild Coast, or will you be its latest victim?
The Hands of a Healer

An old healer’s final request will take her away from a community that’s come to rely on her skills, and she asks your aid in finding her replacement—and convincing them to take the job. There are many healers in the Wild Coast, but finding Aeldwyn One-Arm’s equal is no small task. In this lawless land, what dangers will you face to track them down, and what price will you pay to secure their service?
Wrath of the Pirate Queen

Increased bandit activity in the area of Nulb brings a request for help. Is the increased activity just typical banditry, or are more sinister forces at work?
Secret Lies

Deep within the Vesve Forest, an unnatural hush has settled. Animals have fled and the tree themselves rustle in watchful silence. A once thriving village has vanished without a trace so when a desperate Druid begs you to uncover the cause, you must decide if you will brave the dark secrets that linger under its foliage.
The Jagged Red Line

The day dreaded for weeks rushes toward those who cling to civilization atop the Obad-Hai Mesa in the Abbor-Alz badlands. The fell ogre army is on the march. Those brave few who stand in their way represent the Duchy of Urnst’s only hope at salvation.
United Front

As war with the ogres looms over the Duchy of Urnst, a diplomatic envoy is sent out to make allies of the Silver Howls, a unique tribe of gnolls in the Abbor-Alz, but trust is difficult to muster in the badlands.
Delija’s Vault

There are rumours of a hidden vault in the Toghust Mountains, and a powerful aristocrat is hiring adventurers to discover its riches.