United Front

As war with the ogres looms over the Duchy of Urnst, a diplomatic envoy is sent out to make allies of the Silver Howls, a unique tribe of gnolls in the Abbor-Alz, but trust is difficult to muster in the badlands.
Delija’s Vault

There are rumours of a hidden vault in the Toghust Mountains, and a powerful aristocrat is hiring adventurers to discover its riches.
Behind Enemy Lines

Trouble brews on the Duchy of Urnst’s southwest border with the Abbor-Alz badlands. Ogres are marshalling in concerning numbers, and the scouts sent to surveil them haven’t returned. The duchy needs a few brave souls to complete the mission and rescue whomever they can.
Trapped beneath the Elemental Eye

Deep in the Greater Temple of Elemental Evil, rumors circulate regarding the whereabouts of Prince Thrommel and the mysterious figure who can help locate him. The temple’s chambers are sprawling and filled with dangers, even for those in disguise. Can you piece together the clues before you are caught?
Rescue from the Elemental Ruins

The Teaflingers have gone missing, having been drawn away from Hommlet on one of their ill-advised adventures. Will you dare the ruins of the Temple of Elemental Evil and find the Teaflingers before they disappear into the dungeons below?
Deceit within the Elemental Cults

Divided by element and riven by ambition, the four Cults of Elemental Evil serve a common cause that promises an apocalypse upon the unbelievers. Can you worm your way into their confidence or will your story end as one more sacrifice on the Temple’s altar?
All for the Paladin Prince

At last, the Paladin Prince has been found! Trapped as he is beneath the Temple of Elemental Evil, the cult hasn’t made rescuing him easy, but the allies you’ve made may be the key to his freedom. There will be doors to pass and choices to be made. The Temple awaits yours.
Whispers from the Well of Wishes

The old elven map shows the way to the Well of Wishes, an ancient ruin in the Kron Hills from the time before humans walked the Flanaess. Is it a treasure map as the dwarves archeologist proclaims or is it an invitation to ruin as the Knights of Luna warn? Or maybe it’s both? There’s only one way to know for sure.
The Nesser River War

In the bustling merchant hub of Rivensharp, tensions simmer as rival factions vie for dominance over the lucrative trade flowing along the Nesser River. What begins as whispers of cattle rustlers raiding herds on the outskirts quickly escalates into open conflict, with river smugglers exploiting the chaos to funnel contraband through hidden docks beneath the town’s wharves. The streets become a battleground of intrigue, as political factions clash—one promising order through strict control of commerce, the other championing free trade and local autonomy. You find themselves drawn into the fray, navigating shadowy tavern deals, midnight raids on smuggler barges, and tense council meetings where a single vote could tip Rivensharp into civil strife. The fate of the town hangs in the balance: will it become a beacon of prosperity, or collapse into factional violence along the river’s edge?
From the Grave

You aren’t sure how you arrived at this shallow grave within the Cairn Hills. A voice you don’t recognize called you here; an old friend you never knew you had, naming you heir to a will you never agreed to execute. Will you unravel the curse that now binds you, or let your own lifeline slip away?